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Splatformer browser
Splatformer browser





splatformer browser
  1. #Splatformer browser update#
  2. #Splatformer browser code#
  3. #Splatformer browser windows#
splatformer browser

#Splatformer browser code#

Changes: platformer controls (hold jump to go higher, it's about dang time!) enemies dont die after grapples with new stamina system, new pause menu and massive code changes everywhere (if I did it right, you wont even notice) Added: new costumes, all new expression system, hair colours (only some of them, so far), lip colouring, accessory clothes, character presets, a gallery, an abusive compass item and loads more! skittish next button on pirate taunt B is still at large, ridley finisher still doesnt end right, and I forgot to give yoko a projectile. Changes: hopefully, fixed most of the bugs I said I would. Added: new yoko, new accessory 2 layer, boob sizes, more eyes, HUD choice wheel & working rag item (unlock it after rex scene or use the skip-buttons in the character screen) Changes: reported gallery bugs (hopefully) fixed, removed code locks on aerial dodge, camera zoom should spaz out less & area lag cleanup has started. Added: sneak peak at tifa & new character presets. Changes: new variables added to save file for new costume options, new loli preset character, gallery next button set to brute-force again (real fix coming up later.) and lag should be exactly the same.

splatformer browser

Added: Two new costumes, Jane-169 and Chosen undead, courtesy of our bestest friend, DarkHedgehog

#Splatformer browser update#

Changes: gallery clean button works on new mess layers and some little bits meant for the next update are still laying around. Changes: activate/taunt were moved to Q, tuned up movement controls (evade should stick less, now) can aim behind you during a power-shot (animation missing, it'll just flip for now) Added: personality & weapon character settings, personality-based dialogue, endless mode in gallery. Changes: new preset, endless gallery mode shouldn't break the game anymore & ridley hurt rape works again. Added: 5 new characters: Roman & Rikimaru courtesy of Mdgn, Slave & Jack by Illusive Man and Christie by me. Changes: rolling through zones shouldn't have a chance of locking controls anymore, endless gallery mode doesn't stick anymore, re-select menu button for gallery. Added: more/better anims for directional aiming and charge shots, new presets. Changes: finally fixed back button on player capture animations. Read more news posts in the news section.- Added: new characters, new layers and probably heaps more broken stuff Thank you, Merry Christmas, and happy SuperTuxing!! Additionally, you can play SuperTux 0.6.3 online at.

#Splatformer browser windows#

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there. You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released.

  • Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).
  • Optional integration with Discord (thanks to Semphris).
  • Editor auto-saves at regular intervals (thanks to Semphris).
  • Skippable cutscenes (thanks to Semphris).
  • Added timeshift ambience in the worldmap (thanks to Semphris).
  • Rework of the Revenge in Redmond worldmap (thanks to RustyBox).
  • Add-on creator, to easily create add-on packages with your world (thanks to Semphris).
  • New color picker based on OKLab (thanks to HybridDog).
  • Added in-game progress statistics (thanks to Semphris).
  • Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris).
  • A new rublight object (thanks to HybridDog).
  • Many new objects, like the sideways bumper and falling blocks (thanks to Daniel).
  • Remade the crystal tileset (thanks to Alzter and RustyBox).
  • Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris).
  • Refreshed many contrib worldmaps (thanks to Servalot).
  • splatformer browser

    Updated animations (thanks to Alzter, Daniel and RustyBox).Added swimming (thanks to Daniel and Zwatotem).See below for a link to an online version. WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris).Some of the most significant changes include: This release introduces many new features perhaps the most new features in a long time! The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development.







    Splatformer browser